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Figurine Modeling with Meshmixer
Intro to Modeling Your Own Figurines (for Gaming or just Showing Online)
Introduction (2:01)
Software and Setting Up Your Models
Figurine Base Sizes and Modeling them in Fusion 360 (6:43)
Meshmixer Download and User Interface Orientation (9:15)
CAD Models are Great, but not (Initially) Quite Right for Meshmixer (4:29)
Allow Other People to do the Starting Work For You...Finding Models Online (3:53)
Preparing Your Model for Posing
Evaluating Downloaded Models for Common Errors (and How to Fix Them!) (13:44)
Slicing Your Model and Managing Objects (11:44)
Moving Your Objects Around and Setting Pivots (6:41)
Creating Your New Figurine!
Assembling the Pieces Of Your Model and Joining Them Together (10:21)
Use Soft Transform and Warp to Change Your Model (7:44)
Creating Reusable Parts to "Meshmix" (8:25)
Accessorize Your Model! (Using Connection Points) (7:09)
Using Primitives as Cutting Tools (4:26)
Fix Everything at Once with the "Make Solid" Tool (9:58)
Patterning Your Model Awesomely with Stencils (6:54)
Create Custom Armor/Anything Using Selections (10:12)
Crash Course on Sculpting (8:11)
Onwards and Upwards
3D Printing Checks for Your New Figurine (8:43)
Conclusion (0:52)
CAD Models are Great, but not (Initially) Quite Right for Meshmixer
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