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Fusion 360 Full Course (pre-2020)
Introduction to Fusion 360
Fusion 360 Class Introduction (2:32)
Shapes Make Up Everything (2:06)
Examples of Shapes (3:23)
Where Fusion Fits In (3:18)
What Fusion 360 Can Do (3:17)
IMPORTANT SECTION: How to navigate the course
The Four Lesson Types (2:31)
Fusion 360 Framework - How It works (OVERVIEW)
How to use this lesson
What is Cloud Enabled CAD? (2:28)
How to Upload and Share Source Files (5:57)
Converting Models into and out of Fusion 360 (3:01)
Cloud Credits for Rendering and Shape Optimization (8:51)
Understanding the Fusion 360 Environments (OVERVIEW)
How to use this lesson
User Interface Overview (2:57)
Navigating Inside of Fusion 360 (4:47)
The Model Environment (3:19)
The Sculpt Environment (6:30)
The Sketch Environment (3:52)
The Patch Environment (2:45)
The Render Environment (4:58)
The Animation Environment (1:51)
The Simulation Environment (3:53)
The CAM Environment (2:27)
The Drawings Environment (3:26)
Fusion 360 in the Browser (3:36)
Targeted Video Collection (TARGETED)
How to use this lesson
Intro to the Targeted Section
Extrude a 3D Object from a Sketch (2:25)
Add Complexity to a Sculpt Object (3:10)
Turn a Sketch Into a Surface (2:24)
Add or Subtract Objects from Other Objects (2:26)
Insert an Existing Mesh into My Design (3:44)
Create a Joint Between Bodies (3:48)
How to Emboss / Deboss Text Onto a Curved Surface (6:12)
Planning Your Design (WORKFLOW)
How to use this lesson
How to Start at Design (1:48)
Tools - Physical (1:55)
Tools - Digital (4:54)
Inside Out or Outside In (3:42)
Outside In (5:14)
Inside Out (8:51)
When to Use - Sketching (4:51)
When to Use - Modeling (4:52)
When to Use - Sculpting (5:48)
When to Use - Patch or Surface Modeling (6:58)
Sculpting Something Easy: Water Decanter (WORKFLOW)
How to use this lesson
Finding Your Object (0:46)
Importing and Calibrating Your Canvas (2:38)
Choosing Your Correct Starting Sculpt Object (6:16)
Sculpting the Decanter Body (5:17)
Closing off the Decanter Holes via Patching (3:15)
Cutting Decanter Holes and Finishing Up (9:03)
Introduction to Surface Modeling (WORKFLOW)
How to use this lesson
Intro to the Project - Car Hood (1:01)
Sculpting and Splitting (4:19)
Setting up the Cutting Sketch (2:07)
Extruding the Sketch Profile (1:49)
Trim Away the Unwanted Parts (2:30)
Trim Away More Parts via 3D Sketching (4:14)
Mirroring, Stitching, and Thickening (3:35)
Smoothing the Cuts as a Full Solid Body (3:29)
Introduction to Sketching - Raspberry Pi Case (WORKFLOW)
How to use this lesson
Intro to Sketching (1:19)
Set Up Your Workspace with an Attached Canvas (2:19)
Outlining the Basic Raspberry Pi Board (4:25)
Adding in the Mounting Holes (5:22)
Modeling the 3D Board (3:18)
Creating the Bottom Frame and Walls (4:46)
Sketching the Top Plate (4:04)
Cutting Access Holes (6:09)
Preparing for 3D Printing (3:15)
Adjusting the Height of the Case (4:11)
3D Printing and Checking the Case (0:35)
Splitting the Case To Make It Fit (4:47)
Second Test of the Case (1:02)
Widening the Case with Dimensioning (4:35)
Testing the New Case (1:41)
Adding Tolerances Into the Sketch (5:40)
Did the Tolerances Work? (0:55)
Hints On How To Finish the Case On Your Own (2:41)
Fusion 360 and Meshes, an Expanding World (OVERVIEW)
Introduction to Meshes in Fusion 360 (0:49)
What are Meshes? (2:37)
How to Generate and/or Download Meshes (5:29)
Fusion's Special Relationship with Complex Meshes (3:35)
Planar Mesh Awesomeness (One Click Convert) (4:50)
Converting and Importing Complex Meshes (5:31)
Using Snap and Pull to Shrinkwrap Meshes (7:20)
The (BETA) Mesh Workspace and Meshmixer Integration (5:36)
Creating Sliced Sketches in the Mesh Workspace (5:34)
REFERENCE: Model --> Create
Box (1:23)
Extrude (5:53)
Hole (5:47)
Boundary Fill (4:56)
Cylinder (0:25)
Create Base Feature (2:26)
Coil (4:23)
Mirror (3:23)
Loft (7:49)
Patterns (6:08)
Pipe (3:00)
Revolve (3:49)
Rib (2:23)
Sphere (0:37)
Sweep (6:34)
Thread (3:26)
Thicken (3:07)
Torus (1:32)
Web (2:45)
REFERENCE: Model --> Modify
Press Pull (2:11)
Fillet (3:34)
Chamfer (1:48)
Shell (2:15)
Draft (2:11)
Scale (1:33)
Combine (6:05)
Replace Face (2:25)
Split Face (2:19)
Split Body (2:34)
Silhouette Split (2:11)
Move (5:18)
Align (2:45)
Physical Material (3:20)
Appearance (5:55)
Manage Materials (3:57)
Delete (1:34)
Compute All (2:01)
Change Parameters (5:55)
REFERENCE: Model --> Sketch
Create Sketch (2:08)
Line (1:25)
Rectangle (2:34)
Circle (2:19)
Arc (2:10)
Polygon (1:47)
Ellipse (1:33)
Slot (3:23)
Spline (4:09)
Conic Curve (2:05)
Point (1:53)
Text (5:08)
Fillet (2:32)
Trim (3:13)
Extend (3:03)
Break (2:57)
Offset (4:27)
Mirror (3:32)
Pattern (7:01)
Project - Project (4:32)
Project - Intersect (2:59)
Project - Include 3D Geometry (3:58)
Project - Project to Surface (4:25)
Project - Intersection Curve (2:59)
Sketch Dimension (6:30)
Sketch Tangent Dimension (2:04)
REFERENCE: Model --> Construct
Offset Plane (1:26)
Plane at Angle (1:30)
Tangent Plane (1:33)
Midplane (1:40)
Plane Through Two Edges (2:03)
Plane Through Three Points (2:10)
Plane Tangent to Face at Point (1:20)
Plane Along Path (3:45)
Axis Through Cylinder Cone Torus (1:27)
Axis Through Two Planes or Points (2:19)
Axis Perpendicular to Face at Point (1:41)
Axis Through Edge (1:01)
Axis Perpendicular at Point (2:28)
Point at Vertex (1:13)
Point Through Two Edges (2:31)
Point Through Three Planes (1:33)
Point at Center of Circle Sphere Torus (1:11)
Point at Edge and Plane (2:45)
REFERENCE: Model --> Inspect
Measure (4:12)
Interference (3:50)
Curvature Comb Analysis (4:17)
Zebra Analysis (6:11)
Draft Analysis (3:55)
Curvature Map Analysis (3:40)
Section Analysis (4:05)
Component Color Cycling Toggle (2:16)
REFERENCE: Model --> Insert
Decal (4:44)
Attach (and Edit) Canvas (7:43)
Insert Mesh (2:14)
SVG and DXF (3:29)
Insert McMaster Carr Component
parts4cad (2:45)
REFERENCE: Model --> Make
3D Print (3:34)
3D Printing Quotes / RFQ's (2:37)
REFERENCE: Model --> Add-ins
Scripts and Add-ins (1:24)
Autodesk Exchange Apps (1:08)
REFERENCE: Model --> Select
Select Tools (4:22)
REFERENCE: Patch --> Create
Patch (7:48)
Extrude (2:41)
All Patch Create Tools (1:52)
REFERENCE: Patch --> Modify
Stitch and Unstitch (2:30)
Flip Normal (1:54)
Trim (2:29)
Extend (1:42)
REFERENCE: Model --> Assemble
New Component (2:26)
Joint (4:04)
As-Built Joint (1:56)
Joint Origin (4:02)
Rigid Group (2:10)
Drive Joints - Motion Link - Contact Sets (6:27)
REFERENCE: Simulation
General Simulation Overview and Flow (8:14)
Simplify Workspace Inside of Simulation (12:02)
Flip Normal
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