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Meshmixer for 3D Printing and 3D Design
An Overview of Autodesk Meshmixer
Introduction (2:12)
Overview of Meshmixer Areas (4:17)
Overview of Meshmixer User Interface (6:44)
PDF of Meshmixer mouse and keyboard shortcuts.
Importing and Saving Files (3:17)
Overview of View Modes...How to Best See Your Model (5:01)
Evaluating and Fixing Downloads from Online Sites
Introduction: Great places to find models and some problems that can arise. (0:59)
Places to Find Models Online (7:09)
Typical Errors Found in Online Models (9:48)
Using Meshmixer's Automated Fixing Techniques (7:04)
When Automated Fixing Isn't Enough: Remeshing (4:43)
Another Technique for Fixing Models: Bridging (4:57)
Fixing Models Using the Powerful "Make Solid" Command (4:37)
Your Last Resort: Remodeling Using Meshmixer's Tools (4:03)
Working with Multiple Objects in Meshmixer
Introduction to Multiple Objects in Meshmixer (1:18)
What are Separate Bodies in Meshmixer? (4:22)
Why do Separate Bodies Matter? Booleans and Exporting (3:04)
Overview of the Object Browser and View Modes (5:28)
Booleans Revisited and Defined (7:09)
Boolean Union Changing Sizes (5:22)
Boolean Union Success via Remeshing (7:03)
Understanding World and Local Coordinate Systems (6:25)
To Be Exact: Aligning Objects (8:51)
Select Everywhere: Shared and Non-Shared Frame (3:32)
Using Attraction and Repulsion (8:54)
Using Measurement Tools to Analyze Objects (6:36)
Polygonal Modeling vs. Prismatic Modeling: When To Use and What They Are
Introduction to the types of CAD modeling tools. (1:54)
Overview of the CAD Landscape (4:01)
What CAD Tools are the Best to Use? (7:07)
CAD Tools: Compare and Contrast (7:34)
Using CAD Models in Meshmixer (6:41)
Sculpting with Digital Clay
Intro to the Fun World of Playing with Digital Clay (1:11)
Inspiration is Everywhere! (6:38)
Other Tools on the Market for Sculpting and Modeling (4:52)
Basic Overview of Sculpting Tools (7:12)
Sculpting Tool Modifiers (9:21)
What is Meshmixing? (the whole program is named after this!) (4:54)
More Advanced Meshmixing (12:01)
What About Adding Color? (8:18)
How Shaders Affect Modeling (3:22)
Common Modeling Problems: Self Intersections and Normals (4:44)
Using the Make Solid Tool to Fix Everything (6:40)
Why Face Groups are Your Best Friend (6:20)
Transform! (Or, more rightly: Using the Transform tools) (6:23)
Using Shapes to Influence Other Shapes (11:25)
Using the Attract Brushes (8:06)
Don't Be Constrained With What the World Tells You Can Be Done (5:05)
3D Printing Considerations (5:02)
Meshmixer's Support Structure Generation for 3D Printing
Introduction to Meshmixer's Support Structures and Why They're Great (1:15)
Why Not Use Your Slicer to Generate Support Structures? (4:01)
Optionally Preparing Your Model via Reduction (8:35)
Evaluating Model Orientation (6:27)
Starting Support Structure Generation Tips (10:07)
Editing Supports In-Tool (10:32)
Convert to Solid and Exporting (10:16)
Multiple Support Iteration (5:13)
Creating and Fixing 3D Scans
Introduction to the Fun of 3D Scanning (1:33)
Downloading Scans from the Internet and Importing Into Meshmixer (7:09)
Things to Look for When First Loading Up Your 3D Scan (6:03)
Is Your Scan Printable? (2:44)
Fixing Easy Printability Problems (4:34)
Fixing Difficult 3D Scan Problems: Starting Off (17:10)
Fixing Difficult 3D Scan Problems: Starting with Cleanup (2:07)
Fixing Difficult 3D Scan Problems: Hole Filling (6:44)
Fixing Difficult 3D Scan Problems: Thickening (4:16)
Final Steps for Printability (3:29)
Service Bureaus for Color Printing (5:02)
Creating a 3D Model from a Photograph
Introduction to photo conversion using stencils. (0:34)
Downloading GIMP for editing the photo. (1:17)
How to crop and adjust your photo in GIMP for use in Meshmixer. (4:33)
Importing Your Photo as a Stencil into Meshmixer (1:00)
Preparing Your Mesh for Best Stencil Results (1:55)
Applying the Stencil: Stencil Strength and Inversing (4:39)
Targeted Videos Collection
How Do I Smooth Something? (7:55)
How do I create dual-extruder models the easy way? (6:06)
How do I create dual-extruder models the more advanced way? (7:33)
How do I cut and fix holes? (15:37)
How do I flatten something? (12:09)
How do I measure my model? (10:16)
How do I fix my non-manifold model? (11:06)
How can I create sharp features? (11:08)
When do I use Volume Sculpt compared to Surface Sculpt? (4:37)
How do I pattern the surface of my model? (12:34)
How do I use face groups? (6:41)
How do I select certain things on my mesh? (7:50)
What are some useful shortcuts? (7:28)
Why do my CAD models go crazy when I edit them in Meshmixer? (12:25)
Reference Section: Sculpt Brush Modifiers
Depth (2:03)
Falloff (2:41)
Lazyness (2:33)
Strength (1:59)
Flow (1:57)
Symmetry (2:37)
Size (3:32)
Volumetric (2:42)
Symsnap (2:45)
Refinement (5:25)
Reference Section: Volume Sculpt Brushes
Pinch (3:04)
Paint Vertex (5:03)
Zipper (5:09)
Spikes (2:37)
Smooth Brushes (Robust, Shrink, Bubble) (8:00)
Draw (+ and ++) (5:21)
Drag (3:10)
Attract (4:34)
Flatten (2:55)
Move (1:48)
Inflate (4:10)
Reference Section: Surface Sculpt Brushes
Stencils (4:55)
Smooth Color (3:40)
Inflate (2:07)
Draw (+, ++, and +++) (5:13)
Smoothing (6:48)
Reference Section: Edit Menu
Duplicate (1:11)
Generate Face Groups (4:12)
Make Solid (7:07)
Make Pattern (18:45)
Mirror (1:51)
Hollow (6:42)
Separate Shells (4:57)
Plane Cut (3:22)
Add Tube (6:09)
Transform (5:20)
Align (6:22)
Create Pivot (8:09)
Close Cracks (1:42)
Unwrap and Export to SVG (2:53)
Mesh Query (4:15)
Generate Complexes (7:33)
Reference Section: Analysis Menu
Inspector (4:17)
Units and Dimensions (4:56)
Measure (7:07)
Thickness (5:55)
Strength (4:23)
Stability (4:14)
Orientation (4:50)
Layout and Packing (4:11)
Overhangs (11:28)
Slicing (4:21)
Reference Section: Shaders Menu
Shaders (10:30)
Reference Section: Select Menu
Select Brushes (3:03)
Crease Angle (6:39)
Select Intersect (2:35)
Reference Section: Select --> Edit Menu
Erase and Fill (3:02)
Discard (0:46)
Extrude (5:44)
Extract (3:00)
Reduce (6:38)
Remesh (10:27)
Offset (4:10)
Tube Handle (3:00)
Bridge (7:13)
Join (2:05)
Weld Boundaries (4:06)
Separate (0:54)
Plane Cut (3:43)
Align to Target (4:38)
Attract to Target (4:29)
Flip Normals (5:39)
Fit Primitive (7:16)
Reference Section: Select --> Convert To Menu
Convert To (Open Part, Solid Part, Stamp) (11:03)
Reference Section: Select --> Deform Menu
Deform (Transform, Soft Transform, Smooth, Warp) (13:08)
Reference Section: Select --> Modify Menu
All Select Modification Tools (12:05)
Starting Support Structure Generation Tips
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